英雄無敵7中更新了2號升級檔,在此次的更新中優(yōu)化新加了很多的東西,下面小編就來給大家介紹一下英雄無敵7 2升級檔更新內(nèi)容一覽,希望能幫助各位玩家!
更新內(nèi)容一覽:
請注意:升級后讀檔會導(dǎo)致奇怪的問題或者相關(guān)BUG未修正。
戰(zhàn)役部分 - Campaign & Walkthrough
全部,General
[Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various maPS/locations and should be fixed.
AI英雄會卡在自家城鎮(zhèn)門口導(dǎo)致玩家無法進(jìn)攻AI的城鎮(zhèn)或英雄問題;
[Fixed] Solving two quests at once will not block the quest flow anymore. This lead tvarious potential blockers, especially on Necropolis 2.
同時完成兩個任務(wù)會導(dǎo)致任務(wù)卡住,尤其是亡靈第二關(guān);
學(xué)院第2關(guān),Academy 2
[Fixed] An issue that the player can`t complete the map, after choosing the "fight again" option at the Jadwa encounter.
玩家在和嘉德娃戰(zhàn)斗后,選擇重新戰(zhàn)斗會導(dǎo)致本關(guān)無法完成;
[Fixed] An issue with enemy AI hiding in the sanctuary.
AI英雄會一直躲在修道院導(dǎo)致任務(wù)無法完成;
學(xué)院第3關(guān),Academy 3
[Fixed] A potential blocker related tsecondary heroes (aka not Hisham) being used for the final fight.
使用副英雄進(jìn)行最后一場戰(zhàn)斗會導(dǎo)致任務(wù)無法完成;
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be bugged.
副英雄拾取哀傷之花會導(dǎo)致游戲出現(xiàn)bug;
[Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map.
亞莎之淚并沒有在藏寶圖顯示的位置上;
學(xué)院第4關(guān),Academy 4
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be bugged.
副英雄拾取哀傷之花會導(dǎo)致游戲出現(xiàn)bug;
地牢第四關(guān),Dungeon 4
[Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys.
如果玩家在地表用方向鍵會導(dǎo)致光源突變;
圣堂2,Haven 2
[Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite autEnd Turn.
任務(wù)進(jìn)行到托馬斯被格洛麗亞困住后,如果此時存盤并讀取,會導(dǎo)致永遠(yuǎn)自動結(jié)束回合;
圣堂3,Haven 3
[Fixed] Konrad could win the fight with Serguei Griffin which was not intended.
康拉德戰(zhàn)勝謝爾蓋導(dǎo)致任務(wù)無法繼續(xù);
[Fixed] There should now be a quest marker for the last step in Soul Quest quest.
Soul Quest最后一步?jīng)]有任務(wù)標(biāo)記;
[Fixed] There should now be quest markers for the State of Siege quest.
State of Siege最后一步?jīng)]有任務(wù)標(biāo)記;
[Improvements] Camera should now be focused on projectiles from triggered catapults.
改進(jìn):使用投石車時,視角會追隨投擲物;
[Improvements] The narration should now play until the end when you find Biliashi.
改進(jìn):找到Biliashi后,敘事部分會繼續(xù)播放;
[Improvements] The mines now become Neutral when you block those using catapults.
改進(jìn):玩家使用投石車?yán)ё〉V井后,礦井會變?yōu)橹辛?
墓園2,Necropolis 2
[Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.
玩家再完成其他目標(biāo)前擊敗叛軍ai會導(dǎo)致結(jié)局過場無法播放
墓園5,Necropolis 5
[Fixed] Samaariih castle cannot be accessed.
Samaariih城堡無法接觸/進(jìn)入;
森林1,Sylvan 1
[Fixed] An issue leading to the player being unable tenter a new ship after loading a save game.
讀盤后會導(dǎo)致無法進(jìn)入新的船只;
森林3,Sylvan 3
[Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning island
spawning島上船塢制造的船只無法進(jìn)入;
最終1,F(xiàn)inal 1
[Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).
重新開始和瓦亞隆的戰(zhàn)斗會導(dǎo)致游戲崩潰;
[Fixed] The boat offered by Lasir resets after a Save/Load is performed
拉西爾提供的船只在讀檔后的問題;
最終2,F(xiàn)inal 2
[Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.
投石車只發(fā)射一次。修改后全部4輛投石車都可以正常發(fā)射兩次;
[Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the "Raven Wings" quest.
完成Raven Wings任務(wù)后,安德拉斯將正確地接收到增援部隊獎勵;
單關(guān)劇情,Skirmish/Scenario Maps
[Fixed] issue related to the victory conditions on Yeshtar&pRIME;s Promise
伊詩塔的誓約勝利條件有問題;
[Fixed] FPS drop and constant freezes during combat after several gameplay hours on Bloodpact
[Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact
Bloodpact地圖在玩幾小時后戰(zhàn)斗時FPS狂掉,或者暫時卡住;
[Fixed] Some maps are showing Day 1 twice on the second day
有些地圖顯示第一天兩次在第二天;
[Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions
Dungeons and Minions地圖,Sweristal and Nawal無法攻占導(dǎo)致地圖無法完成;
[Fixed] Ice Demons map has the standard Skirmish Quest active AI specific
Ice Demons地圖,AI問題;
AI相關(guān) - AI specific
AI相關(guān) - AI specific
[Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.
AI過夜速度繼續(xù)優(yōu)化;
[Improvement] AI will now give a higher threat value to ranged units, as well as having a `tighter` threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.
AI現(xiàn)在對遠(yuǎn)程單位有更高的威脅級別;
[Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will not longer use it`s most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.
AI現(xiàn)在會避免對數(shù)量較少的目標(biāo)使用過于強大的法術(shù),而是會選擇最有效的方法消滅目標(biāo);
[Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.
冒險地圖上的ai思考時間加快;
[Fixed] An issue/crash related to uninitialised armies performing checks for the pathfinding.
未初始化的部隊進(jìn)行尋路檢查時游戲崩潰;
[Fixed] An issue related to AI calculations for reachability which could result in a crash.
AI計算地點是否可以到達(dá)時會導(dǎo)致游戲崩潰;
[Fixed] A rare crash when interacting with a high-level town.
進(jìn)入高級別城鎮(zhèn)會導(dǎo)致游戲崩潰;
[Fixed] A crash during AI turn after a ship combat had been lost.
AI輸?shù)艉?zhàn)后,結(jié)束回合時會導(dǎo)致游戲崩潰;
[Fixed] A rare crash with targeting spells outside the grid.
法術(shù)目標(biāo)在格子外會導(dǎo)致游戲崩潰;
[Fixed] A crash with AI town threat sorting.
AI城鎮(zhèn)威脅排序會導(dǎo)致游戲崩潰;
[Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.
AI單位會出現(xiàn)奇怪的移動方式;
[Fixed] AI skipping its turn when its first hero is in a shelter.
AI的第一個英雄在庇護所內(nèi)時會跳過自己的回合;
存檔讀檔,技能,其它
存檔讀檔,技能,其它 - Load/Save, Skills, Abilities, Various
[Improvement] Added option to disable color coding of models in skirmishes.
在遭遇戰(zhàn)模式中增加了可以關(guān)閉"color of models"的選項。
[Fixed] various issues regarding keybinding displays.
快捷鍵顯示的多種問題。
[Improvement] Removed debug text from the Game Log.
從游戲日志中去除了調(diào)試文本。
[Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.
沒有卸下兵力的篷車可以正確顯示在篷車驛站中。
[Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.
任務(wù)指示可以在正確的位置顯示,即使用另外種語言讀檔也不影響。
[Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.
可以從亞莎之淚的準(zhǔn)確埋藏點挖寶,也可以從毗鄰的格子挖出來。
[Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.
學(xué)院2關(guān),Masfar如果有馬廄增益,每場手動戰(zhàn)斗后可以恢復(fù)10點移動力。
[Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.
使用傳送卷軸后,卷軸依然會出現(xiàn)在魔法書中,并且0耗魔,每場戰(zhàn)斗可使用。