我的世界1.8殺戮之名mod為玩家新增了很多牛逼哄哄的武器,而且都有疊加的buff,讓人爽歪歪。
MOD簡(jiǎn)述:
所有的原版工具武器(斧/鎬/鋤/鏟/劍/弓)在命名為特定名字后可以在斬殺怪物后疊加buff(傷害吸收/速度/力量)
默認(rèn)特定名字包括(可添加)
dwarven runeblade
holy blade
light bringer
dwarven shovel
tomb maker
staff of defile
excaliju(咖喱棒?)
簡(jiǎn)而言之,你會(huì)越打越強(qiáng),根本停不下來(lái)。
順帶一提怪物也可以擁有殺戮之名(教練!有人開(kāi)掛呃……double kill)
提示:config可配置其他武器、buff強(qiáng)度、特定名稱(chēng)、是否開(kāi)啟怪物的殺戮模式(默認(rèn)關(guān)閉)
定制特性:
# Configuration file
proc {
# This is whether or not you see the absorption buff particles when you get a proc. [default: true]
B:AbsorptionAmbient=true
當(dāng)你進(jìn)入殺戮狀態(tài)是否顯示傷害吸收的粒子效果
# This is how powerful your absorption buff is when you get a proc. Setting this to 0 will disable this effect. [range: 0 ~ 255, default: 5]
I:AbsorptionAmplifer=5
當(dāng)你殺了一個(gè)敵人后獲得多強(qiáng)的傷害吸收效果
# This is how long your absorption buff lasts when get a you proc. [range: 1 ~ 1200, default: 8]
I:AbsorptionDuration=8
當(dāng)你殺了一個(gè)敵人后獲得多長(zhǎng)時(shí)間的傷害吸收效果
# The name of the particle to render when the player gets a proc. A list of particles can be found at http://minecraft.gamepedia.com/Particles [default: happyVillager]
S:ProcParticleName=happyVillager
當(dāng)你殺了一個(gè)敵人后周?chē)霈F(xiàn)什么樣的粒子效果(默認(rèn)是村民攪基粒子)
# How many particles are spawn when someone gets a proc. This is a client sided configuration, Decreasing this may increase fps. [range: 12 ~ 512, default: 32]
I:ProcParticleSize=32
當(dāng)你殺了一個(gè)敵人后粒子效果的尺寸
# Setting this to false will disable the proc sound when a player gets a proc from killing a monster. [default: true]
B:ProcSoundEnabled=true
當(dāng)你殺了一個(gè)敵人后是否播放特定音效
# The name of the sound which plays when a player gets a proc from killing a entity. A list of sounds can be found at http://minecraft.gamepedia.com/Sounds.json under sound event column. [default: mob.wither.hurt]
S:ProcSoundName=mob.wither.hurt
特定音效名稱(chēng)(默認(rèn)為凋零受傷的聲音)
# The pitch of the sound being played when a player gets a proc from killing a entity. [range: 0.1 ~ 2.0, default: 0.1]
S:ProcSoundPitch=0.1
特定音效的音高……作者你在搞什么
# This is how loud the proc sound will be played when a player gets a proc from killing a entity. [range: 0.1 ~ 2.0, default: 1.0]
S:ProcSoundVolume=1.0
特定音效的音量
以下是速度與力量buff相關(guān)設(shè)定,可以與上面?zhèn)ξ张渲妙?lèi)推
# This is whether or not you see the speed buff particles when you get a proc. [default: true]
B:SpeedAmbient=true
# This is how powerful your speed buff is when you get a proc. Setting this to 0 will disable this effect. [range: 0 ~ 255, default: 2]
I:SpeedAmplifer=2
# This is how long your speed buff lasts when get a you proc. [range: 1 ~ 1200, default: 3]
I:SpeedDuration=3
# This is whether or not you see the strength buff particles when you get a proc. [default: true]
B:StrengthAmbient=true
# This is how powerful your strength buff is when you get a proc. [range: 10 ~ 255, default: 10]
I:StrengthAmplifier=10
# This is how long your strength buff lasts when get a you proc. [range: 1 ~ 1200, default: 3]
I:StrengthDuration=3
}
restrictions {
# If this setting is set to true it will allow any item to produce a proc even if its not named. [default: false]
B:AllowAnyItemNameToProc=false
不需要命名的(所有物品)在殺死了敵人后,都可進(jìn)入殺戮模式
# If this setting is set fo true it will allow any item to produce a proc even if its not a tool or weapon. [default: false]
B:AllowAnyItemToProc=false
工具武器以外的物品命名為特定名稱(chēng)也可進(jìn)入殺戮模式
# Setting this to false will disable the ability to obtain procs by using ranged weapons such as bows while using the quick switch to sword technique. [default: true]
B:AllowBowProc=true
是否允許弓進(jìn)入殺戮模式
# Setting this to false will disable the ability to kill entities using ranged weapons such as a bow while using the quick switch to sword technique. [default: true]
B:AllowReverseBowProc=true
弓與近戰(zhàn)武器的殺戮模式是否互通
# Setting this to true will allow mobs to proc if they have a weapon that can. [default: false]
B:CanMobsProc=false
怪物是否可以進(jìn)入殺戮模式(教練!有人開(kāi)掛呃……double kill)
# The state at which players can proc other players. true to enable, false to disable. [default: false]
B:PlayerVsPlayerProc=false
PVP…………
}
types {
# A list of item names that can produce a proc. [default: [dwarven runeblade], [holy blade], [light bringer], [dwarven shovel], [tomb maker], [staff of defile], [excaliju]]
可以進(jìn)入殺戮模式的特定名稱(chēng)修改(支持中文。修改這一項(xiàng)后必須另存為——編碼格式:UTF-8)
S:names <
dwarven runeblade
holy blade
light bringer
dwarven shovel
tomb maker
staff of defile
excaliju
>
# A list of items that can produce a proc. [default: [item.sworddiamond], [item.swordgold], [item.swordiron], [item.swordstone], [item.swordwood], [item.pickaxediamond], [item.pickaxegold], [item.pickaxeiron], [item.pickaxestone], [item.pickaxewood], [item.hatchetdiamond], [item.hatchetgold], [item.hatchetiron], [item.hatchetstone], [item.hatchetwood], [item.shoveldiamond], [item.shovelgold], [item.shoveliron], [item.shovelstone], [item.shovelwood], [item.hoediamond], [item.hoegold], [item.hoeiron], [item.hoestone], [item.hoewood]]
S:weapons <
可以進(jìn)入殺戮模式的工具/武器
item.sworddiamond
item.swordgold
item.swordiron
item.swordstone
item.swordwood
item.pickaxediamond
item.pickaxegold
item.pickaxeiron
item.pickaxestone
item.pickaxewood
item.hatchetdiamond
item.hatchetgold
item.hatchetiron
item.hatchetstone
item.hatchetwood
item.shoveldiamond
item.shovelgold
item.shoveliron
item.shovelstone
item.shovelwood
item.hoediamond
item.hoegold
item.hoeiron
item.hoestone
item.hoewood
>
}
安裝方法:
拖入mods文件夾(需要API支持)