最近半年以來都在從事suse10下的C++開發(fā),開發(fā)工具也從豪門visual studio10降到了代碼查看工具source insight。不過不得不說source insight閱讀代碼的效率絕對超過visual studio,雖然visual studio也能設(shè)置哪些功能,但真心沒source insight順手。不過悲劇的就是寫代碼的支持比文本好不了多少,調(diào)試的話,只能上傳到suse10服務(wù)器上去然后慢慢的gdb調(diào)試了,最頭大的就是那個makefile的編寫,實在讓人累。還是懷念windows下那種豪華的日子。
廢話不多說了,我寫這篇文章不是為了訴苦的,只是為了繼續(xù)寫網(wǎng)絡(luò)這邊的。以前寫過windows下的C++的網(wǎng)絡(luò)編程的一些日子,雖然也被噴過不少,不過今天我還是要來寫網(wǎng)絡(luò)編程,只是語言更換為豪華的C#。之所以說C#豪華,相信同時使用C#與C++的人能體會到。
frame work實在是太強大了,基本我就關(guān)注一點點東西就行了,很多類似工具的東西都是可以直接拿過來使用,而且最為關(guān)鍵的是我們在天朝,不用花錢用企業(yè)版,小小鄙視下自己,不過我還是會繼續(xù)支持山寨盜版,誰讓我是屌絲呢。
今天文章中寫的是異步,純粹的異步,當(dāng)然很多人看來很簡單了,而且里面很多東西值得商榷,不過說真的,我真心感謝C#的線程池,不然我還要自己去寫個threadpool。而且我沒辦法保證我寫的沒問題。
直接上代碼了,不講思路了,沒時間,最近太忙,已經(jīng)幾天沒睡好了。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace PPT.Comm
{
/// <summary>
/// 接收數(shù)據(jù)流
/// </summary>
/// <param name="m_pSocket">異步套接字</param>
/// <param name="m_pDatagram">接收到的數(shù)據(jù)流</param>
public delegate void AsyncDataAcceptedEventHandler(AsyncSocket m_pSocket, byte[] m_pDatagram);
/// <summary>
/// 發(fā)送完畢
/// </summary>
/// <param name="m_pSocket">異步套接字</param>
/// <param name="m_pIsSuccess">發(fā)送結(jié)果</param>
public delegate void AsyncDataSendedEventHandler(AsyncSocket m_pSocket, bool m_pIsSuccess);
/// <summary>
/// 接收連接委托
/// </summary>
/// <param name="m_pSocket">異步套接字</param>
public delegate void AsyncSocketAcceptEventHandler(AsyncSocket m_pSocket);
/// <summary>
/// 關(guān)閉連接委托
/// </summary>
/// <param name="m_pSocket">異步套接字</param>
public delegate void AsyncSocketClosedEventHandler(AsyncSocket m_pSocket);
/// <summary>
/// State object for receiving data from remote device.
/// </summary>
class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024 * 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
/// <summary>
/// 異步SOCKET
/// </summary>
public class AsyncSocket
{
#region 私有字段 成員
private Socket m_socket = null; //socket
string m_id = ""; //socket唯一標(biāo)識,GUID
private readonly bool m_isSerevr; //服務(wù)器標(biāo)志位
private int m_iBackBag;
private string m_ipAddress;
private int m_port;
private AsyncDataAcceptedEventHandler m_onAsyncDataAcceptedEvent = null; //接收數(shù)據(jù)流
private AsyncDataSendedEventHandler m_onAsyncDataSendedEvent = null; //發(fā)送結(jié)束
private AsyncSocketAcceptEventHandler m_onAsyncSocketAcceptEvent = null; //接收連接
private AsyncSocketClosedEventHandler m_onAsyncSocketClosedEvent = null; //關(guān)閉連接
#endregion
#region 公共屬性 成員
/// <summary>
/// 獲取SOCKET標(biāo)志位
/// </summary>
public string ID
{
get
{
return m_id;
}
}
/// <summary>
/// 設(shè)置或獲取機器標(biāo)志位
/// </summary>
public string MachineKey
{
set;
get;
}
/// <summary>
/// 獲取、設(shè)置連接對象
/// </summary>
public Socket LinkObject
{
get
{
return m_socket;
}
set
{
m_socket = value;
}
}
/// <summary>
/// 設(shè)置或獲取線程退出標(biāo)識
/// </summary>
public bool IsExit { set; get; }
#endregion
#region 公共事件 成員
/// <summary>
/// 連接關(guān)閉事件
/// </summary>
public event AsyncSocketClosedEventHandler AsyncSocketClosedEvent
{
add
{
m_onAsyncSocketClosedEvent += value;
}
remove
{
m_onAsyncSocketClosedEvent -= value;
}
}
/// <summary>
/// 連接接收事件
/// </summary>
public event AsyncSocketAcceptEventHandler AsyncSocketAcceptEvent
{
add
{
m_onAsyncSocketAcceptEvent += value;
}
remove
{
m_onAsyncSocketAcceptEvent -= value;
}
}
/// <summary>
/// 數(shù)據(jù)接收完成事件
/// </summary>
public event AsyncDataAcceptedEventHandler AsyncDataAcceptedEvent
{
add
{
this.m_onAsyncDataAcceptedEvent += value;
}
remove
{
this.m_onAsyncDataAcceptedEvent -= value;
}
}
/// <summary>
/// 數(shù)據(jù)發(fā)送完成事件
/// </summary>
public event AsyncDataSendedEventHandler AsyncDataSendedEvent
{
add
{
m_onAsyncDataSendedEvent += value;
}
remove
{
m_onAsyncDataSendedEvent -= value;
}
}
#endregion
#region 構(gòu)造函數(shù) 成員
/// <summary>
/// 構(gòu)造函數(shù)
/// </summary>
/// <param name="m_pHostAddrss">主機地址,可為機器名或者IP</param>
/// <param name="m_pHostPort">主機端口</param>
/// <param name="m_pIsAsServer">是否作為服務(wù)器,默認為false</param>
/// <param name="m_pICount">支持多少個客戶端</param>
public AsyncSocket(string m_pHostAddrss, int m_pHostPort, bool m_pIsAsServer = false, int m_pIBackBag = 10)
{
m_isSerevr = m_pIsAsServer;
m_iBackBag = m_pIBackBag;
m_ipAddress = m_pHostAddrss;
m_port = m_pHostPort;
m_id = Guid.NewGuid().ToString();
}
/// <summary>
/// 構(gòu)造函數(shù),用于服務(wù)器構(gòu)造與客戶端的異步socket
/// </summary>
/// <param name="LinkObject">客戶端socket</param>
private AsyncSocket(Socket linkObject)
{
m_socket = linkObject;
m_id = Guid.NewGuid().ToString();
}
#endregion
#region 公共方法
/// <summary>
/// 打開通道
/// </summary>
public void AsyncOpen()
{
if (m_isSerevr)
{
IPAddress ip = Dns.GetHostAddresses(m_ipAddress)[0];
IPEndPoint ipe = new IPEndPoint(ip, m_port);
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_socket.Bind(ipe);
m_socket.Listen(m_iBackBag);
m_socket.BeginAccept(new AsyncCallback(AcceptCallBack), null);//異步
}
else
{
IPAddress ip = Dns.GetHostAddresses(m_ipAddress)[0];
IPEndPoint ipe = new IPEndPoint(ip, m_port);
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_socket.Connect(ipe);
}
}
/// <summary>
/// 發(fā)送二進制數(shù)據(jù)
/// </summary>
/// <param name="SendData"></param>
public void AsyncSend(byte[] SendData)
{
m_socket.BeginSend(SendData, 0, SendData.Length, 0, new AsyncCallback(SendCallBack), m_socket);
}
/// <summary>
/// 關(guān)閉通道
/// </summary>
public void AsyncClose()
{
if (!m_isSerevr)
{
m_socket.Shutdown(SocketShutdown.Both);//關(guān)閉接收發(fā)送流
m_socket.BeginDisconnect(false, CloseCallBack, m_socket);//開始嘗試斷開
}
else
{
m_socket.Shutdown(SocketShutdown.Both);//關(guān)閉接收發(fā)送流
Thread.Sleep(200);//等待現(xiàn)有任務(wù)處理完成
m_socket.Dispose();//釋放所有本地資源
}
}
/// <summary>
/// 開始接受數(shù)據(jù),連接建立之后,調(diào)用此方法
/// </summary>
public void BeginAcceptData()
{
//開始接收數(shù)據(jù)
StateObject state = new StateObject();
state.workSocket = m_socket;
m_socket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
#endregion
#region 私有方法 成員
#endregion
#region 回調(diào)函數(shù) 成員
/// <summary>
/// 接受客戶端連接處理
/// </summary>
/// <param name="ar"></param>
private void AcceptCallBack(IAsyncResult ar)
{
Socket handler = m_socket.EndAccept(ar);
AsyncSocket NewSocket = new AsyncSocket(handler);
//激發(fā)事件,異步觸發(fā)
if (m_onAsyncSocketAcceptEvent != null)
foreach (AsyncSocketAcceptEventHandler item in m_onAsyncSocketAcceptEvent.GetInvocationList())
item.BeginInvoke(NewSocket, null, null);
//繼續(xù)投遞監(jiān)聽請求
m_socket.BeginAccept(new AsyncCallback(AcceptCallBack), null);
}
/// <summary>
/// 接受字節(jié)流處理
/// </summary>
/// <param name="ar"></param>
private void ReceiveCallback(IAsyncResult ar)
{
try
{
StateObject state = ar.AsyncState as StateObject;
//讀取數(shù)據(jù)
int bytesRead = m_socket.EndReceive(ar);
if (bytesRead > 0)
{
byte[] _Readbyte = new byte[bytesRead];
Array.Copy(state.buffer, 0, _Readbyte, 0, bytesRead);
//接收完成,激發(fā)事件
if (m_onAsyncDataAcceptedEvent != null)
foreach (AsyncDataAcceptedEventHandler item in m_onAsyncDataAcceptedEvent.GetInvocationList())
item.BeginInvoke(this, _Readbyte, null, null);
state = new StateObject();//繼續(xù)投遞接收委托
state.workSocket = m_socket;
m_socket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
}
catch (SocketException)
{
if (m_onAsyncSocketClosedEvent != null)
foreach (AsyncSocketClosedEventHandler item in m_onAsyncSocketClosedEvent.GetInvocationList())
item.BeginInvoke(this, null, null);
}
}
/// <summary>
/// 發(fā)送結(jié)束處理
/// </summary>
/// <param name="ar"></param>
private void SendCallBack(IAsyncResult ar)
{
try
{
m_socket.EndSend(ar);
if (m_onAsyncDataSendedEvent != null)
foreach (AsyncDataSendedEventHandler item in m_onAsyncDataSendedEvent.GetInvocationList())
item.BeginInvoke(this, true, null, null);
}
catch (SocketException)
{
if (m_onAsyncDataSendedEvent != null)
foreach (AsyncDataSendedEventHandler item in m_onAsyncDataSendedEvent.GetInvocationList())
item.BeginInvoke(this, false, null, null);
if (m_onAsyncSocketClosedEvent != null)
foreach (AsyncSocketClosedEventHandler item in m_onAsyncSocketClosedEvent.GetInvocationList())
item.BeginInvoke(this, null, null);
}
}
/// <summary>
/// 關(guān)閉后處理
/// </summary>
/// <param name="ar"></param>
private void CloseCallBack(IAsyncResult ar)
{
try
{
m_socket.EndDisconnect(ar);
m_socket.Dispose();
if (m_onAsyncDataSendedEvent != null)
foreach (AsyncSocketClosedEventHandler item in m_onAsyncSocketClosedEvent.GetInvocationList())
item.BeginInvoke(this, null, null);
}
catch (SocketException)
{
if (m_onAsyncSocketClosedEvent != null)
foreach (AsyncSocketClosedEventHandler item in m_onAsyncSocketClosedEvent.GetInvocationList())
item.BeginInvoke(this, null, null);
}
}
#endregion
}
}
代碼注釋還是蠻詳細的,相信你看了也沒什么不懂的地方。唯一讓我不爽的是我異步事件不得不
foreach (AsyncSocketAcceptEventHandler item in m_onAsyncSocketAcceptEvent.GetInvocationList())
item.BeginInvoke(NewSocket, null, null);
這樣的寫法,很蛋疼。也試驗了
Action asyncAction = () => m_onAsyncSocketAcceptEvent ();
asyncAction.BeginInvoke( null , null);
但郁悶的發(fā)現(xiàn)其實action雖然異步了,但那些事件還是順序觸發(fā)的,根本不是并發(fā)觸發(fā)。無奈還是寫那個蛋疼的foreach語句。順便提到一句那個foreach中類型寫全了,別用var,因為var會自動推斷為Delegate。當(dāng)然你自己再轉(zhuǎn)換下也行,如果你喜歡的話。
我把代碼貼出來的目的是找bug,還望各位大神多多指出其中問題。各種都可以,包括性能方面的。(我現(xiàn)在最懷疑的就是這里面到處異步,用線程池的資源會不會出現(xiàn)性能問題,畢竟線程有時候就是坑爹的)