恐怖黎明已經(jīng)更新到了1.007版本,這次版本更新的內(nèi)容也有點大,下面小編就來給大家介紹一下恐怖黎明1.007版本更新內(nèi)容一覽,希望能幫助各位玩家!
更新內(nèi)容:
技能篇:
戰(zhàn)士專精:
Break Morale: slightly reduced Physical Resist Reduction scaling at ultimate ranks to 40 by max ultimate rank
戰(zhàn)吼進(jìn)階破膽:輕微隨等級降低物理降抗,滿級降到40。
Counterstrike: added Physical Retaliation and % Total Retaliation bonus
反擊:增加物理反擊和全部反擊傷害%加成獎勵
Deadly Momentum: slightly reduced flat Physical damage
節(jié)奏打擊進(jìn)階——致死旋律:輕微降低物理點數(shù)傷害
Forcewave: increased % Weapon Damage by 15%, 185% by rank 16, 225% by max ultimate rank
立場波:增加15%武器百分比傷害,16級185%,滿級225%
Field Command: increased Offensive and Defensive Ability scaling with rank
指揮領(lǐng)域:隨等級增加oa、da
Menhir's Bulwark: reduced Health Regeneration scaling at ultimate ranks to 150 by max ultimate rank
曼海爾的壁壘:降低生命恢復(fù),22級現(xiàn)在只有150秒回
Overguard: reduced % Health Regeneration bonus to 115% by rank 12, 170% by max ultimate rank
戰(zhàn)斗警覺:降低%生命回復(fù),12級現(xiàn)在是115%滿級170%
Squad Tactics: increased % All Damage scaling with rank
小隊?wèi)?zhàn)術(shù):隨等級增加全部傷害加成
Veterancy: increased Health Regeneration scaling with rank
久經(jīng)沙場:隨等級增加秒回
神秘專精:
Curse of Frailty: reduced % Physical Resistance Reduction to -25% by rank 10, -35% by max ultimate rank
虛弱詛咒:降低物流降抗,10級現(xiàn)在是25%,滿級35%
Vulnerability: reduced % Resistance Reduction to -30% by rank 10, continues to scale to -40% by max ultimate rank
虛弱詛咒進(jìn)階:降低元素、活力、毒酸降抗,現(xiàn)在10級30%,滿級40%
Possession: Energy Cost removed
附身:不再消耗能量
Solael's Witchfire: slightly increased Chaos damage scaling with rank
索拉爾的巫火:輕微隨等級增加混亂傷害
Second Rite: increased Vitality damage scaling with rank
巫火進(jìn)階:隨等級增加活力傷害
爆破專精:
Fire Strike: Increased damage scaling a bit on Fire Strike and scaled it back a little on Explosive Strike to make the base skill a little more appealing relative to the mod, especially given that the mod provides radius damage.
火焰打擊:基礎(chǔ)傷害成長上調(diào),而進(jìn)階爆裂打擊的傷害成長下調(diào)。讓基礎(chǔ)技能給進(jìn)階提供爆炸傷害,從而讓這兩個技能具有更高的相關(guān)性
Explosive Strike: now also works with melee weapons, slightly reduced damage (see above)
爆裂打擊:現(xiàn)在對近戰(zhàn)武器有效,輕微降低傷害(看上面)
High Potency: increased Total damage bonus from 150% to 166%
高能配方:繼續(xù)增加傷害,總傷害修正從150%增加到166%
Grenado: increased Radius to 3.0, slightly reduced Energy Cost scaling with rank
Added a new Transmuter for Grenado called Skyfire Grenado that converts 50% of Physical damage to Lightning
手雷:綁定增加到3米,輕微隨等級降低魔耗。增加一個新的叫做天火手雷的變異——提供50%物理轉(zhuǎn)電
High Impact: reduced Energy Cost scaling with rank, % Crit damage bonus has been moved to the second modifier. Fire damage scaling with rank increased.
手雷1進(jìn)階-高熱配方:隨等級降低能耗,%增加暴傷轉(zhuǎn)移到2進(jìn)階。隨等級增加火傷。
Skyfire Grenado: has been redesigned and renamed to Shattering Blast, now increases % Pierce, % Fire and % Crit damage as well as an added Internal Trauma bonus. Reduced Energy Cost scaling with rank
原天火手雷:重新設(shè)計叫做震爆,增加%穿刺火焰和暴傷加成和創(chuàng)傷獎勵。隨等級降低能耗
Mortar Trap: increased fire damage scaling with rank
迫擊炮:隨等級增加火焰?zhèn)?/p>
The Big One: increased Physical and Fire damage scaling with rank
巨型炸彈:隨等級增加物理和火焰?zhèn)?/p>
Temper: increased Armor scaling with rank
回火:隨等級增加護(hù)甲
Ulzuin's Wrath: increased Fire and Lightning damage
奧祖因的憤怒:增加火焰和閃電傷害
夜刃專精:
Amarasta's Blade Burst: increased % Weapon Damage by 15%, 180% by rank 16, 210% by max ultimate rank
刃爆:增加15%武器傷害,現(xiàn)在180% 16級,210%滿級
Elemental Awakening: increased Frostburn damage scaling with rank, particularly at ultimate ranks
元素覺醒:隨等級增加霜燃傷害,最高級增加非常多
Nightfall: increased Frostburn damage scaling with rank. Significantly increased Life Leech damage scaling with rank, particularly at ultimate ranks.
夜幕降臨:隨等級增加霜燃傷害。顯著增加生命吸取傷害,滿級增加非常多。
Devouring Blades: increased % Pierce, % Bleed and % Damage Converted to Health scaling with rank. Added Vitality damage.
毀滅刀鋒:隨等級增加%穿刺、流血和傷害轉(zhuǎn)化生命。增加活力傷害
Merciless Repertoire: added flat Poison damage
毀滅終章:增加點數(shù)毒傷
Nidalla's Hidden Hand: % Pierce dealt as Acid conversion now scales with rank, starting at 5% and scaling to its previous value of33% by rank 8. Scales up to 65% by max ultimate rank. Pierce builds can now gain a small Total Speed debuff from this skillwithout taking a large hit to their damage, likewise Acid builds can invest further to specialize.
尼達(dá)拉的隱手:%穿刺轉(zhuǎn)酸傷現(xiàn)在隨等級增加,1級5%,8級33%,滿級65%。穿刺bd現(xiàn)在可以投入一點獲取減速效果,酸性bd可以盡量高增加轉(zhuǎn)化
Night's Chill: significantly increased Cold damage and added Frostburn damage, reduced % Resistance Reduction to -30% by rank 10, -40% by max ultimate rank
暗影之舞:顯著增加冰傷,增加霜燃傷害,降低減抗效果。顯著10級-30%,滿級40%。
Phantasmal Armor: increased Armor scaling with rank
幻影護(hù)甲:隨等級增加護(hù)甲
Ring of Steel: increased Pierce damage scaling with rank, % Weapon damage now scales up to 170% by rank 16, continues to scale to 210% by max ultimate rank
鋼鐵之環(huán):隨等級增加穿刺傷害,提升%武器成長比例,現(xiàn)在16級170%,滿級210%。
Circle of Slaughter: increased % Crit damage to 35% by rank 12, 45% by max ultimate rank, increased Bleed damage scaling with rank
屠戮之環(huán):隨等級增加暴傷,12級35%,45%滿級,增加流血傷害
薩滿專精:
Brute Force: slightly increased Lightning damage scaling at ultimate ranks
殘忍之力:隨等級輕微增加閃電傷害
Devouring Swarm: increased Vitality damage scaling with rank, reduced % Vitality Resistance Reduction to -70% by rank 16,-90% by max ultimate rank, reduced % Bleed Resistance Reduction to -40% by rank 16, -50% by max ultimate rank
蟲群:隨等級增加活力傷害。降低活力降抗成長,現(xiàn)在16級-70%,滿級90%,流血將抗成長降低,16級40%,滿級50%。
Storm Totem: increased Lightning damage scaling with rank
閃電圖騰:隨等級增加閃電傷害
Corrupted Storm: fixed an issue with the Lightning damage not properly converting to Vitality damage
閃電圖騰變異:
Wind Devil: increased Physical and Electrocute damage scaling with rank
風(fēng)魔:隨等級增加物理和電擊傷害。
Maelstrom: increased Lightning and Electrocute damage scaling with rank
風(fēng)魔2進(jìn)階:隨等級增加閃電和電擊傷害
Stormcaller: increased Electrocute damage scaling with rank
風(fēng)暴契約“隨等級增加電擊傷害
Wendigo Totem: slightly increased Vitality damage scaling with rank
回血圖騰:隨等級輕微增加活力傷害
Blood Pact: added flat Vitality damage
雪之契約:增加活力點傷
星座篇:
Eel: added 4% Move Speed
鰻魚:增加4%移動速度
Harvestman's Scythe: added 4% Move Speed
鐮刀:增加4%移動速度
Sailor's Guide: increased % Move Speed to 8%
指南針:移動速度變8%
Bat Fangs: reduced cooldown to 0.6s, projectiles now have 100% chance to pass through enemies
蝙蝠星座技能:cd降低到0.6s,百分比幾率穿透敵人。
Blades of Wrath: reduced number of projectiles to 15 by max rank
憤怒之刃:降低投射物數(shù)量,滿級現(xiàn)在15個。
Blizzard: increased Frostburn damage and increased % Weapon damage to 16%, increased Projectile Radius to 2.0 and reducedTarget Radius to 5.0
暴風(fēng)雪:增加霜燃傷害,增加百分比武器傷害到16%,增加投射物半徑,縮小攻擊范圍
Bull Rush: reduced % Weapon damage by 5% at max rank, increased Physical damage
公牛星座技能:滿級降低5%武器百分比傷害,增加物理傷害。
Elemental Barrier: fixed missing visual effect indicator
元素護(hù)盾:修復(fù)看不到的視覺效果指示
Falcon Swoop: reduced % Weapon damage by 5% at max rank, increased Physical damage
鷹隼技能:滿級降低5%武器百分比傷害,增加物理傷害
Meteor Shower: increased Physical and Fire damage, increased Projectile Radius to 2.4 and reduced Target Radius to 5.0
火炬技能:增加物理和火焰?zhèn)Γ黾油渡湮锇霃降?.4米,攻擊范圍縮短為5米
Raise the Dead: increased the total speed and aggressiveness of the summoned skeletons
亡靈星座技能:增加召喚物全速和仇恨
Spear of the Heavens: increased radius to 2.4, % Weapon damage by 10% and increased Aether and Lightning damage
天堂矛:增加半徑到2.4米,武器百分比增加10%,增加虛化和電傷。
Targo's Hammer: reduced % Weapon damage by 16% at max rank, increased Physical damage
泰格之錘:滿級降低16%武器百分比傷害,增加物理傷害
Tempest: increased Lightning and Electrocute damage
暴風(fēng)雨:增加閃電和電擊傷害
Tsunami: increased Cold and Lightning damage, significantly increased Frostburn damage
海嘯:增加冰、電傷,大幅增加霜燃傷害
裝備篇-傳奇部分:
深淵面具:增加20%流血抗
奧秘火銃:增加攻速到16%,oa提升到33
冬王之禍巨劍:增加15%施法速度
機械師的交火:增加4%cdr手雷加成+3增加攻速到15%
機械師的齊射:增加4%cdr,罐式炸彈加成+3增加oa到45
黑焰盟約套裝:增加300生命獎勵
黑焰盟約頭盔:增加22%毒抗
血怒肩胛:增加14%混亂抗
巨蟒頭環(huán):增加20%活力抗
千里眼的頭盔:生命降低至90
千里眼的護(hù)肩:oa降低至45
永恒風(fēng)暴秘典:oa增加至65,增加技能傷害
冬王之冠:增加33元素抗,增加6%生命,增加技能傷害
屠魔者夾克:能量回復(fù)增加至2.5,增加15穿刺轉(zhuǎn)活力
屠魔者頭盔:增加30冰傷轉(zhuǎn)活力
屠魔者手槍:能量回復(fù)增加至2.5
正義面甲:增加+1爆破專精
凱法佐斯的雕文印璽:寵物暴傷加成降低至5%,物轉(zhuǎn)電降低到25%,寵物電點傷降低到3-18
正義手套:oa降低至24
山脈之心吊墜:增加召喚物攻速、輕微增加傷害和生存能力,增加24%活力抗,6%施法速度,攻速增加到6%、
地獄熔巖褲子:+2復(fù)仇烈焰變+2手雷
埃斯考恩觸手:增加14%釋法速度
飛彈套裝:增加暴傷獎勵到18%,新增-20%虛化抗
馬套:套裝技能變4.5s,原來是4s -2cd
復(fù)仇真理面具:+2復(fù)仇烈焰變+2手雷,+2罐式炸彈,增加物理%加成
絕望封喉面具:增加18%混亂抗
黑曜石大錘:增加技能傷害
黑暗女王印戒:降物理抗-15%變-10%
統(tǒng)治王權(quán)項鏈:技能的爆傷和oa加成現(xiàn)在也會作用于玩家,爆傷降低到15%,oa降低到80
奧托斯火花權(quán)杖:新增45%冰轉(zhuǎn)電,寵物點數(shù)電傷降低至1-36,物理轉(zhuǎn)電降低至25%
風(fēng)暴牢籠褲子:+2天火手雷變?yōu)殇鰷u(可能是手雷新的2進(jìn)階)
弧光巨劍:增加14%施法速度
時空風(fēng)暴短劍:增加30虛轉(zhuǎn)電,技能cd14s,有20元素將抗效果。
撒旦大口徑步槍:+2震爆手雷重做的名字
死亡標(biāo)記套裝:攻速獎勵降低到12%
神圣平衡套裝:增加50oa
毒刃契約套裝:oa獎勵降低到45
日落:火打+3刃爆+3
日出:+3爆裂打擊+3致命突襲
特洛贊套裝:增加套裝技能傷害和半徑;增加80da,5%暴傷
特洛贊的頭盔:增加30da,20混亂抗
特洛贊肩胛:增加30活力抗,50冰抗。
特洛贊法杖:增加oa至65,技能cd減至4.5秒
奧托斯風(fēng)暴套裝:oa降低至6%
奧祖因腰帶:增加+2手雷
戰(zhàn)裔套裝:套裝技能回血變6%,攻速獎勵變9%,物理均傷變12-22
次元劍:冰轉(zhuǎn)火變45%降抗變-20%
野血腰帶:新增活力點傷,元素抗變26%,%物理傷加成改為%活力傷
野血護(hù)肩:增加活力點傷,oa增到45
野性剪毛護(hù)腿:增加4%物抗,20流血抗
物品變動:
Increased the base speed of melee (non-caster) weapons in the 20-55 level range. This is primarily a quality of life change forcharacters levelling with melee builds and is a net DPS buff.
增加20-55級非施法近戰(zhàn)武器的基礎(chǔ)速度。這對正在升級的近戰(zhàn)bd從根本上來說是人生轉(zhuǎn)折和dps增加。
Reduced material costs of low level Epic Item Blueprints
降低低級藍(lán)色裝備設(shè)計圖制作裝備所需材料
Added a new Fire-based two-handed rifle Monster Infrequent to a new variant of Fleshwarped Trollsxinde
增加一個新的雙手火槍特綠在新出地牢里出
Relic - Belgothian's Carnage: adjusted chance of Defensive Ability Reduction to 25% chance of 40 Reduction for 2s, reducedPierce damage bonus to 8
貝爾蒂戈的殺戮:幾率降低da變成25%降低40持續(xù)2s穿刺點傷變?yōu)?
Relic - Primal Instinct: reduced % Attack Speed bonus for pets to 15%, reduced chance of spawning a minion on attack to 20%
原始本能:寵物增加攻速獎勵降低到15%攻擊出現(xiàn)召喚物幾率33%降低為20%
Component - Runestone: increased % Elemental Resist to 12% and added 12% Aether Resist
符文石(頭部):變?yōu)?2%元素抗12%虛化抗
戲性變動:
XP gain from enemies boosted around 5-10%, less at lower levels, more so at higher levels.
打怪獲得經(jīng)驗提升%5-10%,低等級低點,高等級高點。
Some minor difficulty adjustment to try to make ambient damage rate a bit more consistent. In Veteran, enemies had lower damage but higher Offensive Ability, resulting in more frequent but less damaging hits. In Elite Offensive Ability was inadvertently reduced below Veteran levels but damage was higher, resulting in less frequent but more damage attacks, which could make rate of damage more jumpy. I've tried to smooth this out a bit, so the way enemies scale from Veteran to Elite is more consistent and damage rate should be a little more normalized on Elite. Some of these changes will trickle through to Ultimate but it shouldn't have a big effect there, since certain values were already scaled well above Veteran and I just left them alone.
細(xì)微調(diào)整了游戲難度使得不能同難度傷害更加平滑。老兵模式,怪物有更少的傷害但是oa更高,造成更多傷害率但是傷害不高。在精英難度,怪物oa不經(jīng)意的比老兵難度低,傷害命中低攻擊高。造成傷害頻率跳動更大。我想讓這個更平滑一些,老兵到精英難度的傷害成長更平滑,精英的傷害率更正常。這些變化中的某些將慢慢變化到終極,但是不會造成很大影響,因為這些經(jīng)驗已經(jīng)從老兵獲得提升,我就不管了。
Slightly increased drop rate of Unique items on Elite and Ultimate difficulties from non-Nemesis sources.
輕微提升了精英和終極難度非復(fù)仇單位裝備掉率。
Reduced some excessively high Aether resists on various enemies (ex. Aether Crystals, Flesh Hulks, Aetherial Phantoms). Whilethese enemies are still highly resistant to the Aether, they should become more approachable for builds heavily reliant on Aetherdamage
降低了某些超高虛化抗怪物的虛化抗(虛化晶體、等等)。雖然這些怪依然高額虛化抗,但是對某些虛化bd更好打了。
Slightly increased % damage bonuses from Cunning and Spirit. Monster base damage adjusted accordingly.
輕微增加了敏捷和智力%傷害加成。怪物基礎(chǔ)傷害相應(yīng)也調(diào)整。