這樣一來如果每秒都去訪問文件的話,一個(gè)是IO問題,還有就是每次操作都會(huì)引起后端一系列程序的反應(yīng),文本在長時(shí)間內(nèi)無寫入的話,一秒一次的觸發(fā)一系列徒勞的事情太不可取了。
最終發(fā)現(xiàn)了c#中的FileSystemWatcher對(duì)象,在應(yīng)用FileSystemWatcher之前,首先了解一下這個(gè)對(duì)象的基本屬性和事件,首先普及一下FileSystemWatcher基本知識(shí)。
FileSystemWatcher基礎(chǔ)
屬性:
Path——這個(gè)屬性告訴FileSystemWatcher它需要監(jiān)控哪條路徑。例如,如果我們將這個(gè)屬性設(shè)為“C:\test”,對(duì)象就監(jiān)控test目錄下所有文件發(fā)生的所有改變(包括刪除,修改,創(chuàng)建,重命名)。
IncludeSubDirectories——這個(gè)屬性說明FileSystemWatcher對(duì)象是否應(yīng)該監(jiān)控子目錄中(所有文件)發(fā)生的改變。
Filter——這個(gè)屬性允許你過濾掉某些類型的文件發(fā)生的變化。例如,如果我們只希望在TXT文件被修改/新建/刪除時(shí)提交通知,可以將這個(gè)屬性設(shè)為“*txt”。在處理高流量或大型目錄時(shí),使用這個(gè)屬性非常方便。
NotifyFilter——獲取或設(shè)置要監(jiān)視的更改類型。可以進(jìn)一步的過濾要監(jiān)控的更改類型,如watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
事件:
Changed——當(dāng)被監(jiān)控的目錄中有一個(gè)文件被修改時(shí),就提交這個(gè)事件。值得注意的是,這個(gè)事件可能會(huì)被提交多次,即使文件的內(nèi)容僅僅發(fā)生一項(xiàng)改變。這是由于在保存文件時(shí),文件的其它屬性也發(fā)生了改變。
Created——當(dāng)被監(jiān)控的目錄新建一個(gè)文件時(shí),就提交這個(gè)事件。如果你計(jì)劃用這個(gè)事件移動(dòng)新建的事件,你必須在事件處理器中寫入一些錯(cuò)誤處理代碼,它能處理當(dāng)前文件被其它進(jìn)程使用的情況。之所以要這樣做,是因?yàn)镃reated事件可能在建立文件的進(jìn)程釋放文件之前就被提交。如果你沒有準(zhǔn)備正確處理這種情況的代碼,就可能出現(xiàn)異常。
Deleted——當(dāng)被監(jiān)控的目錄中有一個(gè)文件被刪除,就提交這個(gè)事件。
Renamed——當(dāng)被監(jiān)控的目錄中有一個(gè)文件被重命名,就提交這個(gè)事件。
注:如果你沒有將EnableRaisingEvents設(shè)為真,系統(tǒng)不會(huì)提交任何一個(gè)事件。如果有時(shí)FileSystemWatcher對(duì)象似乎無法工作,請(qǐng)首先檢查EnableRaisingEvents,確保它被設(shè)為真。
事件處理
當(dāng)FileSystemWatcher調(diào)用一個(gè)事件處理器時(shí),它包含兩個(gè)自變量——一個(gè)叫做“sender”的對(duì)象和一個(gè)叫做“e”的 FileSystemEventArgs對(duì)象。我們感興趣的自變量為FileSystemEventArgs自變量。這個(gè)對(duì)象中包含有提交事件的原因。以下是FileSystemEventArgs對(duì)象的一些屬性:
屬性:
Name——這個(gè)屬性中使事件被提交的文件的名稱。其中并不包含文件的路徑——只包含使用事件被提交的文件或目錄名稱。
ChangeType——這是一個(gè)WatcherChangeTypes,它指出要提交哪個(gè)類型的事件。其有效值包括:
Changed
Created
Deleted
Renamed
FullPath——這個(gè)屬性中包含使事件被提交的文件的完整路徑,包括文件名和目錄名。
注意:FileSystemEventArgs對(duì)象是監(jiān)控文件夾下有文件創(chuàng)建、刪除、修改時(shí)的自變量,如果是重命名的話為RenamedEventArgs對(duì)象此時(shí)除了FileSystemEventArgs對(duì)象的屬性值,多了一個(gè)OldFullPath,為重命名之前的文件名。
以上為FileSystemEventArgs的基本知識(shí),大部分是從網(wǎng)上搜找的然后自己稍微整理了一下。
下面為簡單用法:
01 using System;
02 using System.IO;
03
04 namespace test
05 {
06 class Program
07 {
08 static void Main(string[] args)
09 {
10
11
12 WatcherStrat(@"C:\test", "*.txt");
13 //由于是控制臺(tái)程序,加個(gè)輸入避免主線程執(zhí)行完畢,看不到監(jiān)控效果
14 Console.ReadKey();
15
16 }
17
18
19
20 private static void WatcherStrat(string path, string filter)
21 {
22 FileSystemWatcher watcher = new FileSystemWatcher();
23 watcher.Path = path;
24
25 watcher.Filter = filter;
26
27 watcher.Changed += new FileSystemEventHandler(OnProcess);
28 watcher.Created += new FileSystemEventHandler(OnProcess);
29 watcher.Deleted += new FileSystemEventHandler(OnProcess);
30 watcher.Renamed += new RenamedEventHandler(OnRenamed);
31
32 watcher.EnableRaisingEvents = true;
33 }
34
35
36
37
38 private static void OnProcess(object source, FileSystemEventArgs e)
39 {
40 if (e.ChangeType == WatcherChangeTypes.Created)
41 {
42 OnCreated(source, e);
43
44 }
45 else if (e.ChangeType == WatcherChangeTypes.Changed)
46 {
47 OnChanged(source, e);
48
49 }
50 else if (e.ChangeType == WatcherChangeTypes.Deleted)
51 {
52 OnDeleted(source, e);
53
54 }
55 }
56
57 private static void OnCreated(object source, FileSystemEventArgs e)
58 {
59
60 Console.WriteLine("文件新建事件處理邏輯");
61
62 }
63
64 private static void OnChanged(object source, FileSystemEventArgs e)
65 {
66
67 Console.WriteLine("文件改變事件處理邏輯");
68 }
69
70 private static void OnDeleted(object source, FileSystemEventArgs e)
71 {
72
73 Console.WriteLine("文件刪除事件處理邏輯");
74 }
75
76 private static void OnRenamed(object source, RenamedEventArgs e)
77 {
78
79 Console.WriteLine("文件重命名事件處理邏輯");
80 }
81
82 }
83 }
用上面的方法會(huì)發(fā)現(xiàn),在一次文本文件變化的時(shí)候OnChanged事件會(huì)觸發(fā)兩次,這是因?yàn)槌宋谋緝?nèi)容變化之外還有文件其他的屬性也變化了例如修改時(shí)間。
為了解決這問題,也便于項(xiàng)目當(dāng)中實(shí)際使用,寫了下面幾個(gè)類來實(shí)際使用:
主方法:
01 using System;
02 using System.IO;
03
04 namespace test
05 {
06 class Program
07 {
08 static void Main(string[] args)
09 {
10
11
12
13 MyFileSystemWather myWather = new MyFileSystemWather(@"C:\test", "*.txt");
14 myWather.OnChanged += new FileSystemEventHandler(OnChanged);
15 myWather.OnCreated += new FileSystemEventHandler(OnCreated);
16 myWather.OnRenamed += new RenamedEventHandler(OnRenamed);
17 myWather.OnDeleted += new FileSystemEventHandler(OnDeleted);
18 myWather.Start();
19 //由于是控制臺(tái)程序,加個(gè)輸入避免主線程執(zhí)行完畢,看不到監(jiān)控效果
20 Console.ReadKey();
21
22 }
23
24 private static void OnCreated(object source, FileSystemEventArgs e)
25 {
26
27 Console.WriteLine("文件新建事件處理邏輯");
28
29 }
30
31 private static void OnChanged(object source, FileSystemEventArgs e)
32 {
33
34 Console.WriteLine("文件改變事件處理邏輯");
35 }
36
37 private static void OnDeleted(object source, FileSystemEventArgs e)
38 {
39
40 Console.WriteLine("文件刪除事件處理邏輯");
41 }
42
43 private static void OnRenamed(object source, RenamedEventArgs e)
44 {
45
46 Console.WriteLine("文件重命名事件處理邏輯");
47 }
48
49 }
50 }
WatcherProcess類:
01 using System.IO;
02
03 namespace test
04 {
05 public class WatcherProcess
06 {
07 private object sender;
08 private object eParam;
09
10 public event RenamedEventHandler OnRenamed;
11 public event FileSystemEventHandler OnChanged;
12 public event FileSystemEventHandler OnCreated;
13 public event FileSystemEventHandler OnDeleted;
14 public event Completed OnCompleted;
15
16 public WatcherProcess(object sender, object eParam)
17 {
18 this.sender = sender;
19 this.eParam = eParam;
20 }
21
22 public void Process()
23 {
24 if (eParam.GetType() == typeof(RenamedEventArgs))
25 {
26 OnRenamed(sender, (RenamedEventArgs)eParam);
27 OnCompleted(((RenamedEventArgs)eParam).FullPath);
28 }
29 else
30 {
31 FileSystemEventArgs e = (FileSystemEventArgs)eParam;
32 if (e.ChangeType == WatcherChangeTypes.Created)
33 {
34 OnCreated(sender, e);
35 OnCompleted(e.FullPath);
36 }
37 else if (e.ChangeType == WatcherChangeTypes.Changed)
38 {
39 OnChanged(sender, e);
40 OnCompleted(e.FullPath);
41 }
42 else if (e.ChangeType == WatcherChangeTypes.Deleted)
43 {
44 OnDeleted(sender, e);
45 OnCompleted(e.FullPath);
46 }
47 else
48 {
49 OnCompleted(e.FullPath);
50 }
51 }
52 }
53 }
54 }
MyFileSystemWather類:
001 using System;
002 using System.Collections;
003 using System.IO;
004 using System.Threading;
005
006 namespace test
007 {
008
009 public delegate void Completed(string key);
010
011 public class MyFileSystemWather
012 {
013 private FileSystemWatcher fsWather;
014
015 private Hashtable hstbWather;
016
017 public event RenamedEventHandler OnRenamed;
018 public event FileSystemEventHandler OnChanged;
019 public event FileSystemEventHandler OnCreated;
020 public event FileSystemEventHandler OnDeleted;
021
022 /// <summary>
023 /// 構(gòu)造函數(shù)
024 /// </summary>
025 /// <param name="path">要監(jiān)控的路徑</param>
026 public MyFileSystemWather(string path, string filter)
027 {
028 if (!Directory.Exists(path))
029 {
030 throw new Exception("找不到路徑:" + path);
031 }
032
033 hstbWather = new Hashtable();
034
035 fsWather = new FileSystemWatcher(path);
036 // 是否監(jiān)控子目錄
037 fsWather.IncludeSubdirectories = false;
038 fsWather.Filter = filter;
039 fsWather.Renamed += new RenamedEventHandler(fsWather_Renamed);
040 fsWather.Changed += new FileSystemEventHandler(fsWather_Changed);
041 fsWather.Created += new FileSystemEventHandler(fsWather_Created);
042 fsWather.Deleted += new FileSystemEventHandler(fsWather_Deleted);
043 }
044
045 /// <summary>
046 /// 開始監(jiān)控
047 /// </summary>
048 public void Start()
049 {
050 fsWather.EnableRaisingEvents = true;
051 }
052
053 /// <summary>
054 /// 停止監(jiān)控
055 /// </summary>
056 public void Stop()
057 {
058 fsWather.EnableRaisingEvents = false;
059 }
060
061 /// <summary>
062 /// filesystemWatcher 本身的事件通知處理過程
063 /// </summary>
064 /// <param name="sender"></param>
065 /// <param name="e"></param>
066 private void fsWather_Renamed(object sender, RenamedEventArgs e)
067 {
068 lock (hstbWather)
069 {
070 hstbWather.Add(e.FullPath, e);
071 }
072
073 WatcherProcess watcherProcess = new WatcherProcess(sender, e);
074 watcherProcess.OnCompleted += new Completed(WatcherProcess_OnCompleted);
075 watcherProcess.OnRenamed += new RenamedEventHandler(WatcherProcess_OnRenamed);
076 Thread thread = new Thread(watcherProcess.Process);
077 thread.Start();
078 }
079
080 private void WatcherProcess_OnRenamed(object sender, RenamedEventArgs e)
081 {
082 OnRenamed(sender, e);
083 }
084
085 private void fsWather_Created(object sender, FileSystemEventArgs e)
086 {
087 lock (hstbWather)
088 {
089 hstbWather.Add(e.FullPath, e);
090 }
091 WatcherProcess watcherProcess = new WatcherProcess(sender, e);
092 watcherProcess.OnCompleted += new Completed(WatcherProcess_OnCompleted);
093 watcherProcess.OnCreated += new FileSystemEventHandler(WatcherProcess_OnCreated);
094 Thread threadDeal = new Thread(watcherProcess.Process);
095 threadDeal.Start();
096 }
097
098 private void WatcherProcess_OnCreated(object sender, FileSystemEventArgs e)
099 {
100 OnCreated(sender, e);
101 }
102
103 private void fsWather_Deleted(object sender, FileSystemEventArgs e)
104 {
105 lock (hstbWather)
106 {
107 hstbWather.Add(e.FullPath, e);
108 }
109 WatcherProcess watcherProcess = new WatcherProcess(sender, e);
110 watcherProcess.OnCompleted += new Completed(WatcherProcess_OnCompleted);
111 watcherProcess.OnDeleted += new FileSystemEventHandler(WatcherProcess_OnDeleted);
112 Thread tdDeal = new Thread(watcherProcess.Process);
113 tdDeal.Start();
114 }
115
116 private void WatcherProcess_OnDeleted(object sender, FileSystemEventArgs e)
117 {
118 OnDeleted(sender, e);
119 }
120
121 private void fsWather_Changed(object sender, FileSystemEventArgs e)
122 {
123 if (e.ChangeType == WatcherChangeTypes.Changed)
124 {
125 if (hstbWather.ContainsKey(e.FullPath))
126 {
127 WatcherChangeTypes oldType = ((FileSystemEventArgs)hstbWather[e.FullPath]).ChangeType;
128 if (oldType == WatcherChangeTypes.Created || oldType == WatcherChangeTypes.Changed)
129 {
130 return;
131 }
132 }
133 }
134
135 lock (hstbWather)
136 {
137 hstbWather.Add(e.FullPath, e);
138 }
139 WatcherProcess watcherProcess = new WatcherProcess(sender, e);
140 watcherProcess.OnCompleted += new Completed(WatcherProcess_OnCompleted);
141 watcherProcess.OnChanged += new FileSystemEventHandler(WatcherProcess_OnChanged);
142 Thread thread = new Thread(watcherProcess.Process);
143 thread.Start();
144 }
145
146 private void WatcherProcess_OnChanged(object sender, FileSystemEventArgs e)
147 {
148 OnChanged(sender, e);
149 }
150
151 public void WatcherProcess_OnCompleted(string key)
152 {
153 lock (hstbWather)
154 {
155 hstbWather.Remove(key);
156 }
157 }
158 }
159 }
使用了線程安全的Hashtable來處理一次改變觸發(fā)兩次事件的問題,要注意的是在實(shí)際項(xiàng)目使用中,在通過監(jiān)控文件事情觸發(fā)時(shí)開一個(gè)線程WatcherProcess去處理自己業(yè)務(wù)邏輯的時(shí)候,不管業(yè)務(wù)邏輯成功或者失。ɡ缬挟惓伋鲆欢ㄒ猼ry一下)一定要讓W(xué)atcherProcess的 Completed也就是MyFileSystemWather的WatcherProcess_OnCompleted執(zhí)行去移除對(duì)應(yīng)變化文件的Hashtable的key,不然下次此文件改變時(shí)是無法觸發(fā)你的業(yè)務(wù)邏輯的。
還有就是在進(jìn)行文件監(jiān)控的時(shí)候, 被監(jiān)控文件在寫入的時(shí)候,是會(huì)有I/O沖突的,即使寫入文件是FileShare.Read的也會(huì)出現(xiàn),要真正解決貌似只有FileMaping方法,但是我的項(xiàng)目中文本的寫入軟件不是我們能控制的,所以只有用處理異常的方法來解決。